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remove spinner colorize procs
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commit
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1 changed files with 12 additions and 68 deletions
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@ -1,49 +1,6 @@
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import std/[os, locks, sequtils, terminal]
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import std/[os, locks, sequtils, terminal]
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# https://github.com/molnarmark/colorize
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import bbansi
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proc reset(): string = "\e[0m"
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# foreground colors
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proc fgRed*(s: string): string = "\e[31m" & s & reset()
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proc fgBlack*(s: string): string = "\e[30m" & s & reset()
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proc fgGreen*(s: string): string = "\e[32m" & s & reset()
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proc fgYellow*(s: string): string = "\e[33m" & s & reset()
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proc fgBlue*(s: string): string = "\e[34m" & s & reset()
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proc fgMagenta*(s: string): string = "\e[35m" & s & reset()
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proc fgCyan*(s: string): string = "\e[36m" & s & reset()
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proc fgLightGray*(s: string): string = "\e[37m" & s & reset()
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proc fgDarkGray*(s: string): string = "\e[90m" & s & reset()
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proc fgLightRed*(s: string): string = "\e[91m" & s & reset()
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proc fgLightGreen*(s: string): string = "\e[92m" & s & reset()
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proc fgLightYellow*(s: string): string = "\e[93m" & s & reset()
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proc fgLightBlue*(s: string): string = "\e[94m" & s & reset()
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proc fgLightMagenta*(s: string): string = "\e[95m" & s & reset()
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proc fgLightCyan*(s: string): string = "\e[96m" & s & reset()
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proc fgWhite*(s: string): string = "\e[97m" & s & reset()
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# background colors
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proc bgBlack*(s: string): string = "\e[40m" & s & reset()
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proc bgRed*(s: string): string = "\e[41m" & s & reset()
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proc bgGreen*(s: string): string = "\e[42m" & s & reset()
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proc bgYellow*(s: string): string = "\e[43m" & s & reset()
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proc bgBlue*(s: string): string = "\e[44m" & s & reset()
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proc bgMagenta*(s: string): string = "\e[45m" & s & reset()
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proc bgCyan*(s: string): string = "\e[46m" & s & reset()
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proc bgLightGray*(s: string): string = "\e[47m" & s & reset()
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proc bgDarkGray*(s: string): string = "\e[100m" & s & reset()
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proc bgLightRed*(s: string): string = "\e[101m" & s & reset()
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proc bgLightGreen*(s: string): string = "\e[102m" & s & reset()
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proc bgLightYellow*(s: string): string = "\e[103m" & s & reset()
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proc bgLightBlue*(s: string): string = "\e[104m" & s & reset()
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proc bgLightMagenta*(s: string): string = "\e[105m" & s & reset()
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proc bgLightCyan*(s: string): string = "\e[106m" & s & reset()
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proc bgWhite*(s: string): string = "\e[107m" & s & reset()
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# formatting functions
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proc bold*(s: string): string = "\e[1m" & s & reset()
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proc underline*(s: string): string = "\e[4m" & s & reset()
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proc hidden*(s: string): string = "\e[8m" & s & reset()
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proc invert*(s: string): string = "\e[7m" & s & reset()
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type
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type
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SpinnerKind* = enum
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SpinnerKind* = enum
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@ -71,10 +28,10 @@ type
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frame: string
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frame: string
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interval: int
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interval: int
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customSymbol: bool
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customSymbol: bool
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style: string
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EventKind = enum
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EventKind = enum
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Stop, StopSuccess, StopError,
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Stop, SymbolChange, TextChange,
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SymbolChange, TextChange,
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SpinnyEvent = object
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SpinnyEvent = object
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kind: EventKind
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kind: EventKind
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@ -83,19 +40,21 @@ type
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var spinnyChannel: Channel[SpinnyEvent]
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var spinnyChannel: Channel[SpinnyEvent]
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proc newSpinny*(text: string, s: Spinner): Spinny =
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proc newSpinny*(text: string, s: Spinner): Spinny =
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let style = "bold blue"
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Spinny(
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Spinny(
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text: text,
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text: text,
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running: true,
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running: true,
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frames: s.frames,
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frames: mapIt(s.frames, $bb(it, style)),
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customSymbol: false,
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customSymbol: false,
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interval: s.interval
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interval: s.interval,
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style: "bold blue"
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)
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)
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proc newSpinny*(text: string, spinType: SpinnerKind): Spinny =
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proc newSpinny*(text: string, spinType: SpinnerKind): Spinny =
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newSpinny(text, Spinners[spinType])
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newSpinny(text, Spinners[spinType])
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proc setSymbolColor*(spinny: Spinny, color: proc(x: string): string) =
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proc setSymbolColor*(spinny: Spinny, style: string) =
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spinny.frames = mapIt(spinny.frames, color(it))
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spinny.frames = mapIt(spinny.frames, $bb(it, style))
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proc setSymbol*(spinny: Spinny, symbol: string) =
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proc setSymbol*(spinny: Spinny, symbol: string) =
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spinnyChannel.send(SpinnyEvent(kind: SymbolChange, payload: symbol))
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spinnyChannel.send(SpinnyEvent(kind: SymbolChange, payload: symbol))
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@ -113,14 +72,6 @@ proc handleEvent(spinny: Spinny, eventData: SpinnyEvent): bool =
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spinny.frame = eventData.payload
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spinny.frame = eventData.payload
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of TextChange:
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of TextChange:
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spinny.text = eventData.payload
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spinny.text = eventData.payload
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of StopSuccess:
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spinny.customSymbol = true
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spinny.frame = "✔".bold.fgGreen
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spinny.text = eventData.payload.bold.fgGreen
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of StopError:
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spinny.customSymbol = true
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spinny.frame = "✖".bold.fgRed
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spinny.text = eventData.payload.bold.fgRed
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proc spinnyLoop(spinny: Spinny) {.thread.} =
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proc spinnyLoop(spinny: Spinny) {.thread.} =
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var frameCounter = 0
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var frameCounter = 0
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@ -147,7 +98,7 @@ proc spinnyLoop(spinny: Spinny) {.thread.} =
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stdout.write(spinny.frame & " " & spinny.text)
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stdout.write(spinny.frame & " " & spinny.text)
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stdout.flushFile()
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stdout.flushFile()
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sleep(spinny.interval)
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sleep spinny.interval
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if frameCounter >= spinny.frames.len - 1:
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if frameCounter >= spinny.frames.len - 1:
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frameCounter = 0
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frameCounter = 0
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@ -155,14 +106,14 @@ proc spinnyLoop(spinny: Spinny) {.thread.} =
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frameCounter += 1
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frameCounter += 1
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proc start*(spinny: Spinny) =
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proc start*(spinny: Spinny) =
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initLock(spinny.lock)
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initLock spinny.lock
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spinnyChannel.open()
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spinnyChannel.open()
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createThread(spinny.t, spinnyLoop, spinny)
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createThread(spinny.t, spinnyLoop, spinny)
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proc stop(spinny: Spinny, kind: EventKind, payload = "") =
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proc stop(spinny: Spinny, kind: EventKind, payload = "") =
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spinnyChannel.send(SpinnyEvent(kind: kind, payload: payload))
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spinnyChannel.send(SpinnyEvent(kind: kind, payload: payload))
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spinnyChannel.send(SpinnyEvent(kind: Stop))
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spinnyChannel.send(SpinnyEvent(kind: Stop))
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joinThread(spinny.t)
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joinThread spinny.t
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eraseLine stdout
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eraseLine stdout
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flushFile stdout
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flushFile stdout
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@ -170,15 +121,8 @@ proc stop(spinny: Spinny, kind: EventKind, payload = "") =
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proc stop*(spinny: Spinny) =
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proc stop*(spinny: Spinny) =
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spinny.stop(Stop)
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spinny.stop(Stop)
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proc success*(spinny: Spinny, msg: string) =
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spinny.stop(StopSuccess, msg)
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proc error*(spinny: Spinny, msg: string) =
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spinny.stop(StopError, msg)
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template withSpinner*(msg: string = "", body: untyped): untyped =
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template withSpinner*(msg: string = "", body: untyped): untyped =
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var spinner {.inject.} = newSpinny(msg, Dots)
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var spinner {.inject.} = newSpinny(msg, Dots)
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spinner.setSymbolColor(fgBlue)
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if isatty(stdout): # don't spin if it's not a tty
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if isatty(stdout): # don't spin if it's not a tty
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start spinner
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start spinner
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