flameshot still not ready for primetime
This commit is contained in:
parent
09e963987e
commit
bcc0dcd1eb
2 changed files with 14 additions and 11 deletions
|
@ -15,8 +15,8 @@ bind = $mainMod, T, exec, $termStart --class="float.editor" -e zk ei
|
|||
bind = $mainMod SHIFT, L, exec, hyprlock
|
||||
bind = $mainMod, S, exec, flameshot gui
|
||||
bind = $mainMod SHIFT, S, exec, flameshot screen
|
||||
# bind = $mainMod, S,exec, grimblast copy area
|
||||
# bind = $mainMod SHIFT,S, exec, grimblast edit area
|
||||
bind = $mainMod, S,exec, grimblast copy area
|
||||
bind = $mainMod SHIFT,S, exec, grimblast edit area
|
||||
bind = $mainMod, D, exec, makoctl dismiss
|
||||
bind = $mainMod, C, exec, google-chrome-stable
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
windowrulev2 = tile,class:(Vivaldi-stable)
|
||||
|
||||
windowrulev2 = float,class:^(MultiViewer for F1)$
|
||||
|
||||
# notes-editor rules
|
||||
|
@ -9,11 +7,16 @@ windowrulev2 = size 80% 80% ,class:^(float.editor)$
|
|||
windowrulev2 = dimaround, class:^(float.editor)$
|
||||
windowrulev2 = animation popin 50%, class:^(float.editor)$
|
||||
|
||||
# flameshot is still weird and buggy as of 2024/11/21
|
||||
# noanim isn't necessary but animations with these rules might look bad. use at your own discretion.
|
||||
windowrulev2 = noanim, class:^(flameshot)$
|
||||
windowrulev2 = float, class:^(flameshot)$
|
||||
windowrulev2 = move 0 0, class:^(flameshot)$
|
||||
windowrulev2 = pin, class:^(flameshot)$
|
||||
# set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor
|
||||
# before executing flameshot
|
||||
windowrulev2 = monitor 1, class:^(flameshot)$
|
||||
# windowrulev2 = noanim, class:^(flameshot)$
|
||||
# windowrulev2 = float, class:^(flameshot)$
|
||||
# windowrulev2 = move 0 0, class:^(flameshot)$
|
||||
# windowrulev2 = pin, class:^(flameshot)$
|
||||
# # set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor
|
||||
# # before executing flameshot
|
||||
# windowrulev2 = monitor 1, class:^(flameshot)$
|
||||
#
|
||||
# possibly why? https://github.com/hyprwm/Hyprland/issues/1987
|
||||
# windowrulev2 = size 20% 20%, class:^(google-chrome)$
|
||||
# windowrulev2 = tile, class:^(google-chrome)$
|
||||
|
|
Loading…
Reference in a new issue