flameshot still not ready for primetime

This commit is contained in:
Daylin Morgan 2024-11-22 17:13:11 -06:00
parent 09e963987e
commit bcc0dcd1eb
Signed by: daylin
GPG key ID: 950D13E9719334AD
2 changed files with 14 additions and 11 deletions

View file

@ -15,8 +15,8 @@ bind = $mainMod, T, exec, $termStart --class="float.editor" -e zk ei
bind = $mainMod SHIFT, L, exec, hyprlock bind = $mainMod SHIFT, L, exec, hyprlock
bind = $mainMod, S, exec, flameshot gui bind = $mainMod, S, exec, flameshot gui
bind = $mainMod SHIFT, S, exec, flameshot screen bind = $mainMod SHIFT, S, exec, flameshot screen
# bind = $mainMod, S,exec, grimblast copy area bind = $mainMod, S,exec, grimblast copy area
# bind = $mainMod SHIFT,S, exec, grimblast edit area bind = $mainMod SHIFT,S, exec, grimblast edit area
bind = $mainMod, D, exec, makoctl dismiss bind = $mainMod, D, exec, makoctl dismiss
bind = $mainMod, C, exec, google-chrome-stable bind = $mainMod, C, exec, google-chrome-stable

View file

@ -1,5 +1,3 @@
windowrulev2 = tile,class:(Vivaldi-stable)
windowrulev2 = float,class:^(MultiViewer for F1)$ windowrulev2 = float,class:^(MultiViewer for F1)$
# notes-editor rules # notes-editor rules
@ -9,11 +7,16 @@ windowrulev2 = size 80% 80% ,class:^(float.editor)$
windowrulev2 = dimaround, class:^(float.editor)$ windowrulev2 = dimaround, class:^(float.editor)$
windowrulev2 = animation popin 50%, class:^(float.editor)$ windowrulev2 = animation popin 50%, class:^(float.editor)$
# flameshot is still weird and buggy as of 2024/11/21
# noanim isn't necessary but animations with these rules might look bad. use at your own discretion. # noanim isn't necessary but animations with these rules might look bad. use at your own discretion.
windowrulev2 = noanim, class:^(flameshot)$ # windowrulev2 = noanim, class:^(flameshot)$
windowrulev2 = float, class:^(flameshot)$ # windowrulev2 = float, class:^(flameshot)$
windowrulev2 = move 0 0, class:^(flameshot)$ # windowrulev2 = move 0 0, class:^(flameshot)$
windowrulev2 = pin, class:^(flameshot)$ # windowrulev2 = pin, class:^(flameshot)$
# set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor # # set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor
# before executing flameshot # # before executing flameshot
windowrulev2 = monitor 1, class:^(flameshot)$ # windowrulev2 = monitor 1, class:^(flameshot)$
#
# possibly why? https://github.com/hyprwm/Hyprland/issues/1987
# windowrulev2 = size 20% 20%, class:^(google-chrome)$
# windowrulev2 = tile, class:^(google-chrome)$