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chore: remove deprecated tui
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dfdfe64345
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1 changed files with 0 additions and 266 deletions
266
src/tui.nim
266
src/tui.nim
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@ -1,266 +0,0 @@
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import std/[enumerate, os, sequtils, strformat, strutils]
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import illwill
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import project
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proc quitProc() {.noconv.} =
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illwillDeinit()
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showCursor()
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quit(0)
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proc exitProc() {.noconv.} =
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illwillDeinit()
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showCursor()
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template withfgColor(fgColor, body: untyped) =
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var tb = state.buffer
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tb.setForegroundColor(fgColor, bright = true)
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body
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tb.setForegroundColor(fgWhite, bright = true)
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type
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Coord = object
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x1, x2, y1, y2: int
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Cursor = object
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min, max, y: Natural
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Window = object
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coord: Coord
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tooSmall: bool
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State = object
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buffer: TerminalBuffer
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lastKey: Key
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input: string
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window: Window
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cursor: Cursor
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projectIdx: Natural
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projects: seq[Project]
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# TODO: don't need top level projects
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# let (_, projects) = findProjects()
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var state = State()
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proc values(c: Coord): (int, int, int, int) = (c.x1, c.x2, c.y1, c.y2)
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proc height(w: Window): int = w.coord.y2 - (w.coord.y1)
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proc width(w: Window): int = return w.coord.x2-w.coord.x1
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proc scrollUp() =
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if state.projectIdx > 0:
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dec state.projectIdx
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proc scrollDown() =
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if (state.projects.len - state.projectIdx) > state.window.height + 1:
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inc state.projectIdx
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proc up() =
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if state.cursor.y > state.cursor.min:
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dec state.cursor.y
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elif state.cursor.y == state.cursor.min:
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scrollUp()
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proc down() =
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if state.cursor.y < state.cursor.max:
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inc state.cursor.y
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elif state.cursor.y == state.cursor.max:
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scrollDown()
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proc backspace(s: string): string =
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if s != "": result = s[0..^2]
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func toStr(k: Key): string = $chr(ord(k))
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proc match(project: Project): Project =
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result = project
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result.matched = true
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# TODO: convert this into a proper sorter
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proc sortProjects(): seq[Project] =
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var
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priority: seq[Project]
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rest: seq[Project]
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if state.input != "":
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for project in state.projects:
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if project.name.startsWith(state.input):
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priority &= project.match()
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else:
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rest &= project
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return priority & rest
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else:
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return state.projects.toSeq()
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proc getProject(): Project =
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let projects = sortProjects()
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var idx = state.cursor.y - state.cursor.min + state.projectIdx
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return projects[idx]
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proc clip(s: string): string =
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let maxWidth = state.window.width - 2
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result =
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if s.len > maxWidth:
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s[0..^state.window.width]
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else: s
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proc displayProject(tb: var TerminalBuffer, x, y: int, project: Project) =
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let
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name = project.name.clip
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input = state.input.clip
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projectColor = if project.open: fgYellow else: fgWhite
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if project.matched:
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withfgColor fgRed:
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tb.write(x, y, name)
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withfgColor projectColor:
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tb.write(x+input.len, y, name[input.len..^1])
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else:
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withfgColor projectColor:
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tb.write(x, y, name)
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proc displayProjects(tx, ty: int) =
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let projects = sortProjects()
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var
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line = ty + 2
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tb = state.buffer
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for (i, project) in enumerate(projects):
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if i < state.projectIdx:
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continue
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tb.displayProject(tx, line, project)
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if line > state.window.coord.y2-2: break
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inc line
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tb.write(tx-2, state.cursor.y, "> ")
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when defined(debug):
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proc `$`(c: Coord): string = &"(x1:{c.x1}, x2: {c.x2}, y1: {c.y1}, y2: {c.y2})"
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proc debugInfo() =
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var tb = state.buffer
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let
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(x, y) = (2, 1)
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lines = @[
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&"heights -> buffer: {tb.height}, window: {state.window.height}",
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&"widths -> buffer: {tb.width}, window: {state.window.width}",
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"project: " & getProject().name,
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"state:",
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"| last key -> " & $state.lastKey,
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"| cursor -> " & "y:" & $state.cursor.y,
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"| projectIdx -> " & $state.projectIdx,
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"| window -> " & $state.window.coord,
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]
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for i, line in lines:
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tb.write(x, y+i, line)
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proc draw() =
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var
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tb = state.buffer
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input = state.input
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tb.setForegroundColor(fgWhite, bright = true)
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let
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(x1, x2, y1, y2) = state.window.coord.values()
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maxWidth = x2 - x1 - 4
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when defined(debug):
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debugInfo()
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withfgColor fgRed:
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tb.drawRect(x1, y1, x2, y2)
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tb.drawHorizLine(x1+1, x2-1, y1+2)
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if input.len > maxWidth:
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input = "..." & input[^(maxWidth-3)..^1]
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tb.write(x1+1, y1+1, "$ " & input)
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displayProjects(x1+3, y1+1)
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tb.display()
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proc reset() = state.cursor.y = state.cursor.min
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proc update(c: var Cursor, min, max: Natural) =
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c.min = min
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c.max = max
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if c.y > max: c.y = max
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elif c.y < min: c.y = min
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proc getCoords(): Coord =
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var width, height: Natural
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let (termWidth, termHeight) = terminalSize()
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width = if termWidth > 65: 65 else: termWidth
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height = if termHeight > 20: 20 else: termHeight
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# fullscreen type behavior
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result.x1 = ((termWidth - width)/2).int
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result.y1 = ((termHeight - height)/2).int
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result.x2 = result.x1 + width
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result.y2 = result.y1 + height
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proc drawSizeWarning(tb: var TerminalBuffer) =
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let (termWidth, termHeight) = terminalSize()
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withfgColor fgRed:
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tb.write(0, 0, "window is too small")
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withfgColor fgYellow:
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tb.write(0, 1, &"WxH: {termWidth}x{termHeight}")
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tb.write(0, 2, "need 15x10")
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tb.display()
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proc newWindow(): Window =
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state.buffer = newTerminalBuffer(terminalWidth(), terminalHeight())
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result.coord = getCoords()
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state.cursor.update(min = result.coord.y1+3, max = result.coord.y2-1)
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result.tooSmall = (result.width < 15 or result.height < 10)
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proc selectProject*(open: bool = false): Project =
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state.projects = findProjects(open)
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illwillInit(fullscreen = true)
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setControlCHook(quitProc)
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hideCursor()
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while true:
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state.window = newWindow()
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if state.window.tooSmall:
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state.buffer.drawSizeWarning()
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continue
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var key = getKey()
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case key
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of Key.None: discard
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of Key.Escape: quitProc()
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of Key.Enter:
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exitProc()
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return getProject()
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of Key.Up:
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up()
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of Key.Down:
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down()
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of Key.CtrlA..Key.CtrlL, Key.CtrlN..Key.CtrlZ, Key.CtrlRightBracket,
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Key.CtrlBackslash, Key.Right..Key.F12:
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state.lastKey = key
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else:
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state.lastKey = key
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reset()
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case key
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of Key.Backspace:
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state.input = state.input.backspace
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of Key.Space..Key.Z:
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state.input &= key.toStr
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else:
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state.input &= $key
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draw()
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sleep(10)
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when isMainModule:
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let selected = selectProject()
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echo "selected project -> " & $selected.name
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