mirror of
https://github.com/daylinmorgan/logo.git
synced 2024-12-24 23:00:43 -06:00
refactor to use argparsing and add animation
This commit is contained in:
parent
590de5a507
commit
a6e1093c0e
7 changed files with 128 additions and 42 deletions
6
Makefile
6
Makefile
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@ -10,7 +10,8 @@ all:
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@$(MAKE) pngs
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@$(MAKE) pngs
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svgs: ## generate all svgs
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svgs: ## generate all svgs
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nimble run
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nimble run -- --background none,square,circle --style light,dark --border --output docs/svg
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nimble run -- --background none,square,circle --style light,dark --output docs/svg
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pngs: ## generate all of the logo pngs
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pngs: ## generate all of the logo pngs
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nimble pngs
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nimble pngs
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@ -25,6 +26,9 @@ docs/png/index.html: docs/index.html
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sed s'/My Logos/My Logos but PNG/g' \
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sed s'/My Logos/My Logos but PNG/g' \
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> docs/png/index.html
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> docs/png/index.html
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assets/logo.svg:
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nimble run -- --background circle --style dark --animate --border --output assets/logo.svg
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clean: ## remove old files
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clean: ## remove old files
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rm -f *.svg *.png
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rm -f *.svg *.png
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rm -f docs/*.svg
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rm -f docs/*.svg
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<!-- © 2023 Daylin Morgan | rev. da2aae4 -->
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<!-- © 2023 Daylin Morgan | rev. 590de5a -->
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<svg height="800" width="800" xmlns="http://www.w3.org/2000/svg" version="1.1">
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<svg height="800" width="800" xmlns="http://www.w3.org/2000/svg" version="1.1">
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<defs>
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<defs>
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<style type="text/css">
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<style type="text/css">
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@ -10,11 +10,11 @@
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}
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}
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.fg {
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.fg {
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fill:#f5e0dc;
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fill: #f5e0dc;
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stroke:#f5e0dc;
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stroke: #f5e0dc;
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}
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}
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.border {
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.border {
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fill:none;
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fill: none;
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stroke-width: 5;
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stroke-width: 5;
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}
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}
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@ -28,6 +28,17 @@
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.d {
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.d {
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stroke-width: 15;
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stroke-width: 15;
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}
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}
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.m {
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stroke-dasharray: 2000;
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stroke-dashoffset: 2000;
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animation: draw 2.5s linear forwards;
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}
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@keyframes draw {
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to {
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stroke-dashoffset: 0;
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}
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}
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</style>
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</style>
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</defs>
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</defs>
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@ -36,7 +47,7 @@
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<circle class="fg border" cx="400.0" cy="400.0" r="380.0"/>
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<circle class="fg border" cx="400.0" cy="400.0" r="380.0"/>
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</g>
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</g>
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<g class="fg logo">
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<g class="fg logo">
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<path d=" M 280.4,548.0
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<path class="m" d=" M 280.4,548.0
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l -160.0,0
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l -160.0,0
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l 80.0,-280.0
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l 80.0,-280.0
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l 199.6,400.0
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l 199.6,400.0
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@ -45,6 +56,7 @@
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l -160.0, 0
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l -160.0, 0
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"/>
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"/>
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<g class="d">
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<g class="d">
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<animateTransform attributeName="transform" begin="0s" dur="2.25s" type="rotate" from="0 400.0 268.0" to="360 400.0 268.0"/>
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<circle cx="400.0" cy="268.0" r="136.0"/>
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<circle cx="400.0" cy="268.0" r="136.0"/>
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<path class="fg" d="M 264.0,268.0 a 1 1 0 0 0 272.0 0 z"/>
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<path class="fg" d="M 264.0,268.0 a 1 1 0 0 0 272.0 0 z"/>
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</g>
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</g>
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.4 KiB |
11
src/css/animation.css
Normal file
11
src/css/animation.css
Normal file
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@ -0,0 +1,11 @@
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.m {
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stroke-dasharray: 2000;
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stroke-dashoffset: 2000;
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animation: draw 2.5s linear forwards;
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}
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@keyframes draw {
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to {
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stroke-dashoffset: 0;
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}
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}
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@ -1,5 +1,5 @@
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.border {
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.border {
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fill:none;
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fill: none;
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stroke-width: 5;
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stroke-width: 5;
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}
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}
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@ -4,6 +4,6 @@
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}
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}
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.fg {
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.fg {
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fill:#f5e0dc;
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fill: #f5e0dc;
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stroke:#f5e0dc;
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stroke: #f5e0dc;
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}
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}
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@ -1,6 +1,6 @@
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/* light css */
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/* light css */
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.background {
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.background {
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fill:#f5e0dc;
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fill: #f5e0dc;
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}
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}
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.fg {
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.fg {
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123
src/logo.nim
123
src/logo.nim
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@ -1,26 +1,35 @@
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import std/[os, strformat, strutils]
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import std/[os, strformat, strutils, sugar]
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import nimsvg
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import nimsvg
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const
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const
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baseCSS = slurp "css/base.css"
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baseCSS = slurp "css/base.css"
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lightCSS = slurp "css/light.css"
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lightCSS = slurp "css/light.css"
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darkCSS = slurp "css/dark.css"
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darkCSS = slurp "css/dark.css"
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animateCss = slurp "css/animation.css"
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version = staticExec "git describe --tags HEAD --always"
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version = staticExec "git describe --tags HEAD --always"
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scale = 800
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type
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type
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Style = enum
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Style = enum
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stLight, stDark
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stLight = "light"
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stDark = "dark"
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Background = enum
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Background = enum
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bgNone, bgCircle, bgSquare
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bgNone = "none"
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bgCircle = "circle"
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bgSquare ="square"
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Point = object
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Point = object
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x, y: float64
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x, y: float64
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Logo = object
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Logo = object
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background: Background
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background: Background
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border: bool
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animate, border: bool
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style: Style
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style: Style
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LogoContext = object
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const scale = 800
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border, animate: bool
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output: string
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backgrounds: seq[Background]
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styles: seq[Style]
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proc calcCoordinates(my1, my2, mx1, mx2, dr, gap: float64): tuple[my1, my2, mx1,
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proc calcCoordinates(my1, my2, mx1, mx2, dr, gap: float64): tuple[my1, my2, mx1,
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@ -56,9 +65,10 @@ proc drawM(): Nodes =
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let startEndOffset = 0.15 * (coord.mx1)
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let startEndOffset = 0.15 * (coord.mx1)
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let moveTo = Point(x: coord.mc.x - coord.mx1 - startEndOffset, y: coord.mc.y)
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let moveTo = Point(x: coord.mc.x - coord.mx1 - startEndOffset, y: coord.mc.y)
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# path(
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buildSvg:
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buildSvg:
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path(d = &"""
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path(
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`class` ="m",
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d = &"""
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M {moveTo.x},{moveTo.y}
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M {moveTo.x},{moveTo.y}
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l -{coord.mx2},0
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l -{coord.mx2},0
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l {coord.mx2/2},-{coord.my2}
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l {coord.mx2/2},-{coord.my2}
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)
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)
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proc drawD(): Nodes =
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proc drawD(animate: bool): Nodes =
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let start = Point(x: coord.dc.x - coord.dr, y: coord.dc.y)
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let start = Point(x: coord.dc.x - coord.dr, y: coord.dc.y)
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buildSvg:
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buildSvg:
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g(class = "d"):
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g(class = "d"):
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if animate:
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let coords = $coord.dc.x & " " & $coord.dc.y
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animateTransform(attributeName="transform", begin="0s" ,dur="2.25s", type="rotate", `from`="0 " & coords, to="360 " & coords)
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circle(cx = coord.dc.x, cy = coord.dc.y, r = coord.dr)
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circle(cx = coord.dc.x, cy = coord.dc.y, r = coord.dr)
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path(class = "fg", d = &"M {start.x},{start.y} a 1 1 0 0 0 {coord.dr*2} 0 z")
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path(class = "fg", d = &"M {start.x},{start.y} a 1 1 0 0 0 {coord.dr*2} 0 z")
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@ -91,12 +104,14 @@ proc addBackground(bg: Background, border: bool = true): Nodes =
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rect(class = "fg border", height = scale-2*coord.gap,
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rect(class = "fg border", height = scale-2*coord.gap,
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width = scale-2*coord.gap, x = coord.gap, y = coord.gap)
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width = scale-2*coord.gap, x = coord.gap, y = coord.gap)
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proc addStyle(s: Style): Nodes =
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proc addStyle(l: Logo): Nodes =
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var css: string
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var css: string
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case s:
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case l.style:
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of stDark: css &= darkCSS
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of stDark: css &= darkCSS
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of stLight: css &= lightCSS
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of stLight: css &= lightCSS
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css &= baseCSS
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css &= baseCSS
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if l.animate:
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css &= animateCss
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buildSvg:
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buildSvg:
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style(type = "text/css"):
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style(type = "text/css"):
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t: css
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t: css
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@ -119,33 +134,77 @@ proc fname(l: Logo): string =
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proc makeLogo(l: Logo, prefix = "docs/svg", fileName = "") =
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proc makeLogo(l: Logo, prefix = "docs/svg", fileName = "") =
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if not dirExists(prefix): createDir(prefix)
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if not dirExists(prefix): createDir(prefix)
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let fname = prefix / (if fileName == "": l.fname() else: fileName)
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let fname = prefix / (if fileName == "": l.fname() else: fileName)
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echo "generating logo at: ", fname
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buildSvgFile(fname):
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buildSvgFile(fname):
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t: &"<!-- © 2023 Daylin Morgan | rev. {version} -->"
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t: &"<!-- © 2024 Daylin Morgan | rev. {version} -->"
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svg(height = scale, width = scale):
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svg(height = scale, width = scale):
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defs: embed addStyle(l.style)
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defs: embed addStyle(l)
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if l.background != bgNone: embed addBackground(l.background, l.border)
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if l.background != bgNone: embed addBackground(l.background, l.border)
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g(class = "fg logo"):
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g(class = "fg logo"):
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embed drawM()
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embed drawM()
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embed drawD()
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embed drawD(l.animate)
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when isMainModule:
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when isMainModule:
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for bg in @[bgNone, bgSquare, bgCircle]:
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import std/parseopt
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for style in @[stLight, stDark]:
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const usage = """
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for border in @[true, false]:
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logo [opts]
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options:
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-h, --help
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show this help
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-a, --animate
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add animation to logo
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-o, --output
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output file or path
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-b, --background
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comma-seperated list of backgrounds [none,square,circle]
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-s, --style
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comma-seperated list of styles [light,dark]
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--border
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add border
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"""
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var c = LogoContext()
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for kind, key, val in getopt(shortNoVal = {'h','a'}, longNoVal = @["help","animate","border"]):
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case kind
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of cmdArgument: echo "unexpected positional arg: " & key; quit 1
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of cmdShortOption, cmdLongOption:
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case key
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of "h", "help":
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echo usage; quit 0;
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of "a","animate":
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c.animate = true
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of "o", "output":
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c.output = val
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of "b","background":
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for bg in val.split(","):
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c.backgrounds.add parseEnum[Background](bg)
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of "s","style":
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for s in val.split(","):
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c.styles.add parseEnum[Style](s)
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of "border":
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c.border = true
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else:
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echo "unknown key-value flag: " & key & "," & val
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of cmdEnd: discard
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if c.backgrounds.len == 0 or c.styles.len == 0:
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echo "must provide at least one value for background/style"
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quit 1
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let logos = collect:
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for bg in c.backgrounds:
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for style in c.styles:
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Logo(
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Logo(
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background: bg,
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background: bg,
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border: border,
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border: c.border,
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style: style
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style: style,
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).makeLogo()
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animate: c.animate
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)
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if logos.len == 1:
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echo "treating output as filename"
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makeLogo(logos[0], prefix = "", fileName = c.output)
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else:
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for logo in logos:
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makeLogo(logo, prefix = c.output)
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let defaults = @[
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(Logo(background: bgCircle, border: true, style: stDark), "light.svg"),
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(Logo(background: bgCircle, border: true, style: stLight), "dark.svg")
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]
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for (logo, fname) in defaults:
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logo.makeLogo(fileName = fname, prefix = "docs")
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when defined(makeDefault):
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Logo(background: bgCircle, border: true, style: stDark).makeLogo(
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prefix = "assets", "logo.svg")
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Loading…
Reference in a new issue