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No commits in common. "bcc0dcd1eb91536d8118eafa56016c356fe72274" and "c4c1236f9d412ece3f326d32f4f2158b4f6804d1" have entirely different histories.
bcc0dcd1eb
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c4c1236f9d
3 changed files with 15 additions and 29 deletions
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@ -15,8 +15,8 @@ bind = $mainMod, T, exec, $termStart --class="float.editor" -e zk ei
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bind = $mainMod SHIFT, L, exec, hyprlock
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bind = $mainMod SHIFT, L, exec, hyprlock
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bind = $mainMod, S, exec, flameshot gui
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bind = $mainMod, S, exec, flameshot gui
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bind = $mainMod SHIFT, S, exec, flameshot screen
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bind = $mainMod SHIFT, S, exec, flameshot screen
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bind = $mainMod, S,exec, grimblast copy area
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# bind = $mainMod, S,exec, grimblast copy area
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bind = $mainMod SHIFT,S, exec, grimblast edit area
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# bind = $mainMod SHIFT,S, exec, grimblast edit area
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bind = $mainMod, D, exec, makoctl dismiss
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bind = $mainMod, D, exec, makoctl dismiss
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bind = $mainMod, C, exec, google-chrome-stable
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bind = $mainMod, C, exec, google-chrome-stable
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@ -1,3 +1,5 @@
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windowrulev2 = tile,class:(Vivaldi-stable)
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windowrulev2 = float,class:^(MultiViewer for F1)$
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windowrulev2 = float,class:^(MultiViewer for F1)$
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# notes-editor rules
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# notes-editor rules
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@ -7,16 +9,11 @@ windowrulev2 = size 80% 80% ,class:^(float.editor)$
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windowrulev2 = dimaround, class:^(float.editor)$
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windowrulev2 = dimaround, class:^(float.editor)$
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windowrulev2 = animation popin 50%, class:^(float.editor)$
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windowrulev2 = animation popin 50%, class:^(float.editor)$
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# flameshot is still weird and buggy as of 2024/11/21
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# noanim isn't necessary but animations with these rules might look bad. use at your own discretion.
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# noanim isn't necessary but animations with these rules might look bad. use at your own discretion.
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# windowrulev2 = noanim, class:^(flameshot)$
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windowrulev2 = noanim, class:^(flameshot)$
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# windowrulev2 = float, class:^(flameshot)$
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windowrulev2 = float, class:^(flameshot)$
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# windowrulev2 = move 0 0, class:^(flameshot)$
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windowrulev2 = move 0 0, class:^(flameshot)$
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# windowrulev2 = pin, class:^(flameshot)$
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windowrulev2 = pin, class:^(flameshot)$
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# # set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor
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# set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor
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# # before executing flameshot
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# before executing flameshot
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# windowrulev2 = monitor 1, class:^(flameshot)$
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windowrulev2 = monitor 1, class:^(flameshot)$
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#
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# possibly why? https://github.com/hyprwm/Hyprland/issues/1987
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# windowrulev2 = size 20% 20%, class:^(google-chrome)$
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# windowrulev2 = tile, class:^(google-chrome)$
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@ -1,18 +1,7 @@
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return require("util").if_exe("nu", {
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return require("util").if_exe("nu", {
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{
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"nvim-treesitter/nvim-treesitter",
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"nvim-treesitter/nvim-treesitter",
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dependencies = {
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config = function()
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{ "nushell/tree-sitter-nu" },
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require("nvim-treesitter.configs").setup({
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ensure_installed = { "nu" }, -- Ensure the "nu" parser is installed
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highlight = {
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enable = true, -- Enable syntax highlighting
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},
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})
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end,
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dependencies = {
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-- Additional Nushell parser
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{ "nushell/tree-sitter-nu", build = ":TSUpdate nu" },
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},
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build = ":TSUpdate",
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},
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},
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build = ":TSUpdate",
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})
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})
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