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No commits in common. "bcc0dcd1eb91536d8118eafa56016c356fe72274" and "c4c1236f9d412ece3f326d32f4f2158b4f6804d1" have entirely different histories.

3 changed files with 15 additions and 29 deletions

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@ -15,8 +15,8 @@ bind = $mainMod, T, exec, $termStart --class="float.editor" -e zk ei
bind = $mainMod SHIFT, L, exec, hyprlock bind = $mainMod SHIFT, L, exec, hyprlock
bind = $mainMod, S, exec, flameshot gui bind = $mainMod, S, exec, flameshot gui
bind = $mainMod SHIFT, S, exec, flameshot screen bind = $mainMod SHIFT, S, exec, flameshot screen
bind = $mainMod, S,exec, grimblast copy area # bind = $mainMod, S,exec, grimblast copy area
bind = $mainMod SHIFT,S, exec, grimblast edit area # bind = $mainMod SHIFT,S, exec, grimblast edit area
bind = $mainMod, D, exec, makoctl dismiss bind = $mainMod, D, exec, makoctl dismiss
bind = $mainMod, C, exec, google-chrome-stable bind = $mainMod, C, exec, google-chrome-stable

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@ -1,3 +1,5 @@
windowrulev2 = tile,class:(Vivaldi-stable)
windowrulev2 = float,class:^(MultiViewer for F1)$ windowrulev2 = float,class:^(MultiViewer for F1)$
# notes-editor rules # notes-editor rules
@ -7,16 +9,11 @@ windowrulev2 = size 80% 80% ,class:^(float.editor)$
windowrulev2 = dimaround, class:^(float.editor)$ windowrulev2 = dimaround, class:^(float.editor)$
windowrulev2 = animation popin 50%, class:^(float.editor)$ windowrulev2 = animation popin 50%, class:^(float.editor)$
# flameshot is still weird and buggy as of 2024/11/21
# noanim isn't necessary but animations with these rules might look bad. use at your own discretion. # noanim isn't necessary but animations with these rules might look bad. use at your own discretion.
# windowrulev2 = noanim, class:^(flameshot)$ windowrulev2 = noanim, class:^(flameshot)$
# windowrulev2 = float, class:^(flameshot)$ windowrulev2 = float, class:^(flameshot)$
# windowrulev2 = move 0 0, class:^(flameshot)$ windowrulev2 = move 0 0, class:^(flameshot)$
# windowrulev2 = pin, class:^(flameshot)$ windowrulev2 = pin, class:^(flameshot)$
# # set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor # set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor
# # before executing flameshot # before executing flameshot
# windowrulev2 = monitor 1, class:^(flameshot)$ windowrulev2 = monitor 1, class:^(flameshot)$
#
# possibly why? https://github.com/hyprwm/Hyprland/issues/1987
# windowrulev2 = size 20% 20%, class:^(google-chrome)$
# windowrulev2 = tile, class:^(google-chrome)$

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@ -1,18 +1,7 @@
return require("util").if_exe("nu", { return require("util").if_exe("nu", {
{
"nvim-treesitter/nvim-treesitter", "nvim-treesitter/nvim-treesitter",
config = function()
require("nvim-treesitter.configs").setup({
ensure_installed = { "nu" }, -- Ensure the "nu" parser is installed
highlight = {
enable = true, -- Enable syntax highlighting
},
})
end,
dependencies = { dependencies = {
-- Additional Nushell parser { "nushell/tree-sitter-nu" },
{ "nushell/tree-sitter-nu", build = ":TSUpdate nu" },
}, },
build = ":TSUpdate", build = ":TSUpdate",
},
}) })