add flameshot
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parent
924582ab6b
commit
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3 changed files with 19 additions and 7 deletions
7
home/private_dot_config/flameshot/flameshot.ini
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7
home/private_dot_config/flameshot/flameshot.ini
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@ -0,0 +1,7 @@
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[General]
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contrastOpacity=188
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disabledGrimWarning=true
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drawColor=#0000ff
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jpegQuality=85
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savePath=/home/daylin/stuff/screenshots
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showSelectionGeometry=0
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@ -13,8 +13,10 @@ bind = $mainMod, P, exec, ~/.config/rofi/bin/launcher.sh
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bind = $mainMod, N, exec, $termStart --class="float.editor" -e notes-commit
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bind = $mainMod, N, exec, $termStart --class="float.editor" -e notes-commit
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bind = $mainMod, T, exec, $termStart --class="float.editor" -e zk ei
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bind = $mainMod, T, exec, $termStart --class="float.editor" -e zk ei
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bind = $mainMod SHIFT, L, exec, hyprlock
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bind = $mainMod SHIFT, L, exec, hyprlock
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bind = $mainMod, S,exec, grimblast copy area
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bind = $mainMod, S, exec, flameshot gui
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bind = $mainMod SHIFT,S, exec, grimblast edit area
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bind = $mainMod SHIFT, S, exec, flameshot screen
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# bind = $mainMod, S,exec, grimblast copy area
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# bind = $mainMod SHIFT,S, exec, grimblast edit area
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bind = $mainMod, D, exec, makoctl dismiss
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bind = $mainMod, D, exec, makoctl dismiss
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bind = $mainMod, C, exec, google-chrome-stable
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bind = $mainMod, C, exec, google-chrome-stable
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@ -1,9 +1,5 @@
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windowrulev2 = tile,class:(Vivaldi-stable)
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windowrulev2 = tile,class:(Vivaldi-stable)
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# prevent flameshot from requesting fullscreen
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# windowrulev2 = nofullscreenrequest,class:^(flameshot)$,title:^(flameshot)
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# windowrulev2 = float,class:^(flameshot)$,title:^(flameshot)
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windowrulev2 = float,class:^(MultiViewer for F1)$
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windowrulev2 = float,class:^(MultiViewer for F1)$
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# notes-editor rules
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# notes-editor rules
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@ -13,4 +9,11 @@ windowrulev2 = size 80% 80% ,class:^(float.editor)$
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windowrulev2 = dimaround, class:^(float.editor)$
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windowrulev2 = dimaround, class:^(float.editor)$
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windowrulev2 = animation popin 50%, class:^(float.editor)$
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windowrulev2 = animation popin 50%, class:^(float.editor)$
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# noanim isn't necessary but animations with these rules might look bad. use at your own discretion.
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windowrulev2 = noanim, class:^(flameshot)$
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windowrulev2 = float, class:^(flameshot)$
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windowrulev2 = move 0 0, class:^(flameshot)$
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windowrulev2 = pin, class:^(flameshot)$
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# set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor
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# before executing flameshot
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windowrulev2 = monitor 1, class:^(flameshot)$
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